KGS: Blueboy [11k?] - ASu [11k]

Player name: 
ASu
Player rank: 
11k
Player color: 
Black
Opponent name: 
Blueboy
Opponent rank: 
-
Review status: 
assigned
Reviewer: 
Review rating: 
Game summary: 

The following is a partial review of your game.

White 6 should be at O17. This move at Q14 is too deep inside the Black sphere of influence.

White 12 should be at R11 for good eye shape or O13 to prepare for running into the center.

Black 23 should be at M15 to protect the cut. Keep the center strong so the White group on the upper right side can be attacked.

White 24 should be at J14 to reduce the potential of the Black moyo. So far Black has been playing effective moves.

Black 33 should be at C14 so that White does not consolidate the upper left quadrant. Stones are later on lost because Back did not have enough friendly stones nearby before attacking.

Black 53 should be at N3; the Black moyo is big and the center should be kept strong so the peep at P13 can still work. As well, that Black group in the center can still be attacked, so you want to take sente before White does.

Black 61 should be at N5; playing this move at O5 as in the actual game give White a cutting point. It's OK to give up some side territory when playing for center influence.

Black 87 should be at L19 to ensure the death of the top side White group. 

Black 91 should be at B4.

Black 95 should be at P15.

Black 111 should be at G10. Now's a good time to make territory in the center and there is not going to be any big reduction in White's upper left corner. The sequence up to Black 123 is counterproductive and would work for Black only if Black can capture the White stones on D16 and E16.

Black 127 should be at H9 to protect Black's center territory.

Sgf file: 
File Blueboy-ASu.sgf Fullscreen
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